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19.15 Utilising the city locksmiths.

The Minister of Justice has an extra responsibility to be trustworthy, since he can unlock and lock any door within their city. The Minister may call upon the city lock-smiths automatically using the LOCK and UNLOCK command - this action is logged to the city lockactions. This simple ability gives a great deal of power to that minister, and offers a large scope for abusing his powers. It has been known in the past for an evil doer to engineer himself into the position only to use the locksmiths to rob every shop in the city, before fleeing into the hills with his booty. In addition, the Justice Minister can work keys to locks within the city, or change locks on doors within the city. Also, the Ministers of State and Trade can also utilise the city locksmith to gain access to city buildings, and those doors that lead into commodity stores. To work keys, or add to existing keys, the Minister of Justice must stand before the door he wishes to make a key for, and type LOCKWORK followed by the key, followed by the direction of the door. The city locksmiths will amend the key accordingly. To change a lock, and render useless all keys for the door, type LOCKCHANGE followed by the direction of the door whose lock is to be changed. Use this with care, though. It can cause serious disruption to your city.

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