29.18 Actions a citizen can bring about via divine globes.
There are many powers that can be called upon by a worthy citizen when in the presence (or otherwise) of the divine globe set as the altarpiece of his/her city patron's temple. These are listed below. It should be borne in mind that all have different impact on the remaining resources of the divine globe available to one's fellow citizens and thus its might should be used with due to care to others. Many can use the globe at the same time but its potency, once depleted, must be recharged by dint of passing years and deeds as described in HELP GLOBEIDEALS and HELP GLOBES. The powers of the divine globe are available only to those of graduate status; not to be used by novices or youngsters still to complete their accolades.
What follows is a list of all those publicly available divine globe powers. These should be used, in some cases, with great care as they place a great strain on the city globe - which can only provide a finite potency, each Avalon year. Consult the city elders if you are unsure since it is very easy to overuse your city's globe and leave no power left for your compatriots.
"refresh" to aid your health on a regular basis.
Syntax: GLOBE REFRESH ON/OFF.
"lessonup" to boost the effectiveness of your lessons.
Syntax: GLOBE LESSONUP.
"genskills" to temporarily boost your general skill levels.
Syntax: GLOBE GENSKILLS ON/OFF.
"guildskills" to temporarily boost your specialist skill levels.
Syntax: GLOBE GUILDSKILLS ON/OFF.
"enemydrain" to drain the health of your enemies every so often.
Syntax: GLOBE ENEMYDRAIN ON/OFF.
"enemyspot" to have your city's great globe spot city enemies instantly.
Syntax: GLOBE ENEMYSPOT ON/OFF.
"enemydisrupt" to disrupt the equilibrium of your enemies regularly.
Syntax: GLOBE ENEMYDISRUPT ON/OFF.
"portals" to open divinely resilient portals to those on your homesoil.
Syntax: GLOBE PORTALS <target player>.
"notify" to notify you of enemy movement within your homeland.
Syntax: GLOBE NOTIFY ON/OFF.
"lockguild" to lock and entomb all of the guild doors tied to your keys.
Syntax: GLOBE LOCKGUILD.
"lockshops" to lock and entomb all of the shop doors tied to your keys.
Syntax: GLOBE LOCKSHOPS.
"lockmydoors" to lock and entomb all of the doors your keys unlock.
Syntax: GLOBE LOCKMYDOORS.
"broadcast" to broadcast the words of your city across the land.
Syntax: GLOBE BROADCAST <message to broadcast>.
"memory" to increase your memory and thus your experience gain from quests.
Syntax: GLOBE MEMORY ON/OFF.
"neutralise" to temporarily neutralise any disfavour effects on home soil.
Syntax: GLOBE NEUTRALISE ON/OFF.
"dodgewise" to gain the wisdom to dodge the approach of your city enemies.
Syntax: GLOBE DODGEWISE ON/OFF.
"artifacts" to call upon divine intervention to seek out quest artifacts.
Syntax: GLOBE ARTIFACTS <artifact-to-seek>.
"guardians" to set divinely inspired guardians watching homeland treasures.
Syntax: GLOBE GUARDIANS <number of guardians to create>.
"sacrifices" to empower the altar with a period of enhanced offering worth.
Syntax: GLOBE SACRIFICES ON/OFF.
"luminosity" to illuminate the entirety of your homeland.
Syntax: GLOBE LUMINOSITY ON/OFF.
"summoning" to bring friends (mutuality require) to your aid via divine portal.
Syntax: GLOBE SUMMONING <friend player to summon>.
Maintaining a powerful city globe is important for the use and continuation of most of the above abilities. There is subtle interplay between the city's divine globe and the individual globestaves, particularly when the latter are being used for a citywide power (e.g. the shield of brilliance). Loremaster professionals, Barons and Guildmasters may type SHIELDED to review the brilliant shield's status; ask whoever is appropriate if you wish to find out more.
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