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25.4 Herbalism for the budding gardener.

Herbalists and those skilled in the art of poisons may plant unprepared herbs and poisons. Providing there is sufficient resource within the land to grow and that the plant is in its natural habitat, you should be able to come back to it after an Avalon month or two to find it has grown. Prepared herbs and poisons cannot be planted. To plant a herb, type PLANT followed by the name of that which you wish to plant.

Each herb/poison has a different natural habitat in addition to an optimum base number, to be planted in a location, for optimum growth - a minimum below which it will not multiply, and a maximum beyond which it will be considered to have 'filled' the location. Experienced herbalists will likely have gained a feel for these optimums and limits, per each herb or poison, and many guilds provide useful herbalism documentation in the guild libraries.

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