11.6 Initiating a guild election.
If a guildsperson becomes dissatisfied with the performance of the Guildmaster, they may CHALLENGE their authority. It only requires one guildsperson of guild-rank Guildsman or Guildswoman (or above) to challenge the authority of an active Guildmaster, at which stage an election will begin with the incumbent guildmaster and the challenger as candidates. All non-apprentice guild members will be eligible to vote, and the winner, after three days, will be the candidate with the most votes. The winner will become Guildmaster and the loser will simply be a guildmember once again. If votes are equal the incumbent guildmaster is declared victorious.
You should be aware, when issuing a challenge, of the responsibility of being a guildmaster. Do not challenge frivolously. If you do not wish to continue an election, type STANDDOWN followed by the election number you wish to stand down in. An electoral loser cannot challenge the victor again until after another election has taken place to prevent a sour grapes election following a defeat. If a guild has lost its guild master, through them leaving the guild without ensuring an election takes place to replace them, then the first person to CHALLENGE will become the guildmaster. Type ELECTORATE followed by your guild's name to review guild-member voter eligibility.
The following criteria for challenging is applied, to the challenger:
Challenger must have clocked up TWO hours activity current week or FOUR hours activity week previous or SIX hours activity over the past two weeks -OR- Challenger activity must be over THREE times that of the Guildmaster or Guildmistress.
Dormant guildhead allows all guildmembers to challenge, providing they have Guildsman rank or above.
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